//==============================================================================
// Setna_anim.txt
//==============================================================================

//==============================================================================
define SunLight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon Sunlight
      }
   }
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define heroglow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Glow Small
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      CinematicLogic
		SetSelector 
		{
			ContainLogic
			set hotspot
			{	
				version
				{
					Visual Scenario E Setna_idleA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario E Setna_CarryidleA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Setna_idleA
					Connect FRONTABDOMEN heroglow hotspot
         	}
         }
   	}
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{	
				version
				{
					Visual Scenario E Setna_BoredA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario E Setna_CarryBoredA
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Setna_idleA
					Connect FRONTABDOMEN heroglow hotspot
         	}
         }
   	}
   }
}

//==============================================================================
anim rangedattack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Setna_rangedattackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.40 true   
            tag GenericSound 0.01 true   
            tag SpecificSoundSet 0.60 false SwordSwing checkVisible 
//-- end auto generated section
	Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim heal
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Setna_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false Heal checkVisible 
//-- end auto generated section
	Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim build
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Setna_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values 
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.00 false PharaohBuild checkVisible 
//-- end auto generated section
            connect RightHand Scepter hotspot
	Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Empower
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Setna_healA
            connect RightHand Scepter hotspot
	Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}


//==============================================================================
anim Flail
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Setna_FlailA
	Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Setna_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
	Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Recover
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
            Visual Scenario E Setna_RecoverA
				connect HOTSPOT sunlight hotspot
				connect HOTSPOT groundglow hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
      CinematicLogic
		SetSelector
		{
			ContainLogic
			set hotspot
			{	
				version
				{
					Visual Scenario E Setna_WalkA
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
					Connect FRONTABDOMEN heroglow hotspot

				}
			}
			set hotspot
			{
				version
				{
					Visual Scenario E Setna_CarryA
					tag FootstepLeft 0.30 true   
					tag FootstepRight 0.80 true
					Connect FRONTABDOMEN heroglow hotspot
				}
			}
   	}
   	SetSelector 
   	{
     		set hotspot
         {
            version
            {
					VisualGranny Setna_walkA
					Connect FRONTABDOMEN heroglow hotspot
         	}
         }
   	}
   }
}

//==============================================================================
anim Cinematic
{
   SetSelector
   {
      set hotspot
      {
         name setna_cine231whatofarkantos
         version
         {
            VisualGranny setna_cine231whatofarkantos
         }
      }
		set hotspot
      {
         name setna_cine231sendthesignal
         version
         {
            VisualGranny setna_cine231sendthesignal
         }
      }
		set hotspot
      {
         name Setna_17SomeWereLeft
         version
         {
            VisualGranny Setna_aomsp17SomeWereLeft
         }
      }
		set hotspot
      {
         name Setna_aomsp18westill
         version
         {
            VisualGranny Setna_aomsp18westill
         }
      }
		set hotspot
      {
         name Setna_cine192yesifwe
         version
         {
            VisualGranny Setna_cine192yesifwe
         }
      }
	}
}
